![]() Of course, upgrading should not be massively cheaper than crafting from scratch, but I'm sure you can come up with a smithing table interface that, when you put in a piece of equipment, tells you your upgrading options, and how much of what resource each of them costs. Still with ever increasing level cost of course, but you should never see 'too expensive!' when trying to enchant gold stuff, as enchantability is the one thing it has going for it (well, and now also piglin pacification). In that scheme, gold equipment should be infinitely enchantable. Tier 1: stone tools & weapons, leather & chainmail armors Tools, armor and weapons should be organized in tiers like so: It makes no sense for it to be a villager workstation when it requires a material never found in villages. Of course the smithing table should enable upgrading of all kinds of tools, armor and weapons.
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